GFA-Compiler revision 11 released.
Fixed another bug related to the $X option.
See file readme.txt for details.
Sunday, August 20, 2006
Current events
Speech generation via GFA:
If you would like to have computer generated speech in your GFA-Basic applications then check out earx's fixed-up speech.tos.
Hades update:
Upgraded from an old 17" CRT monitor to a Dell 19" LCD monitor. I am amazed just how poor the picture was on that old CRT. Not only was it blurry, but the picture was too dark. The brightness and contrast were completely maxed out and it still looked too dark. The LCD is super sharp and will certainly make coding a lot easier on the eyes.
GFA-Compiler status:
Yet another bug discovered related to the $X option. Another update coming soon.
If you would like to have computer generated speech in your GFA-Basic applications then check out earx's fixed-up speech.tos.
Hades update:
Upgraded from an old 17" CRT monitor to a Dell 19" LCD monitor. I am amazed just how poor the picture was on that old CRT. Not only was it blurry, but the picture was too dark. The brightness and contrast were completely maxed out and it still looked too dark. The LCD is super sharp and will certainly make coding a lot easier on the eyes.
GFA-Compiler status:
Yet another bug discovered related to the $X option. Another update coming soon.
Tuesday, August 08, 2006
GFA-Basic Compiler/Linker update
GFA-Compiler (revision 10)
GFA-Linker (revision 7)
- Bug related to $X with VAR fixed
- Bug related to $X with FUNCTIONs fixed
- Norwegian translation added (thanks to Ozk)
It's now possible to properly link DRI object files to any type of PROCEDURE or FUNCITION, with or without pointers (VAR).
GFA-Linker (revision 7)
- Bug related to $X with VAR fixed
- Bug related to $X with FUNCTIONs fixed
- Norwegian translation added (thanks to Ozk)
It's now possible to properly link DRI object files to any type of PROCEDURE or FUNCITION, with or without pointers (VAR).
Thursday, August 03, 2006
GFA-Compiler status
A new release is coming, perhaps in a week or so.
Vague changes:
- Newly discovered bugs fixed
- A new language translation also
Note: The bugs many not be new to everyone, but it's new to me. I didn't know they were there until I happened to stumble upon them. I also would classify them as serious bugs.
Stay tuned...
Vague changes:
- Newly discovered bugs fixed
- A new language translation also
Note: The bugs many not be new to everyone, but it's new to me. I didn't know they were there until I happened to stumble upon them. I also would classify them as serious bugs.
Stay tuned...
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